Forza 5


During my time at Turn10 as a Car Artist my responsibilities focused on accuracy of the cars provided by outsourcing and bringing them up to the highest quality. I researched and provided concise documentation to be used by outsourcing team (these ranged from our tech specifications, highlighting specific car design hits, and critics and changes that needed to be handled). Upon recieving the cars from outsourcing, much reconstruction had to be done. The reconstructions consisted of modeling missing pieces, unwrapping and rebaking lightmaps, and adjusting LOD densities. These cars where held to the highest standards and had to maintain perfect accuracy to manufacturer's precision which I handled as well as any other issues that surfaced